Duct Tape Interactive

Small co-op games, one strip at a time.

Duct Tape Interactive is a one-developer studio. Below: what's on the bench, and an honest timeline of how we got here and where we're heading.

The Steam page is not live yet.

On the bench

Roadworthy logoTrailer and screenshots coming soon

Roadworthy

In development · December 2026, date not confirmed

Run a vehicle inspection station with up to three friends and decide who drives and who cries.

Online co-op for 1-4. Toy-clay 3D. Check the papers, crawl under the car, test-drive it, stamp the verdict.

Bootleg Buddies

Demo December 2026 · Early Access April 2027

The first co-op game. A demo for everyone in December, then Steam Next Fest, then Early Access in April. All planned.

The tape so far

  1. Bootleg Buddies

    The first co-op game. Its online co-op kit (friends-only lobbies over Steam) becomes the base for Roadworthy.

  2. Roadworthy starts

    One line decides every argument: who drives and who cries.

  3. The studio gets a name

    Duct Tape Interactive. Because that's how things get fixed here.

  4. Bootleg Buddies demo

    A demo for everyone, if the tape holds.

  5. Roadworthy

    A demo or the release lands in December. Which one is decided when it's real.

  6. Steam Next Fest

    Bootleg Buddies goes to the festival.

  7. Bootleg Buddies Early Access

    Released after the festival as Early Access.

  8. Game No. 3

    Still on the roll.

Dates marked planned are plans, not promises.

Who's holding the tape

Duct Tape Interactive patch: crossed tape on stitched blue

One developer, also a dad. Duct Tape Interactive is self-funded and solo: design, code, art direction, all of it. The games are co-op comedies made to be played with friends and laughed about afterwards.

Roadworthy: some 3D prop models were generated with AI tools and finished by hand, and AI tools assisted with programming. The game is designed, directed and built by a solo developer.