The first co-op game. A demo for everyone in December, then Steam Next Fest, then Early Access in April. All planned.
The tape so far
Bootleg Buddies
The first co-op game. Its online co-op kit (friends-only lobbies over Steam) becomes the base for Roadworthy.
Roadworthy starts
One line decides every argument: who drives and who cries.
The studio gets a name
Duct Tape Interactive. Because that's how things get fixed here.
Bootleg Buddies demo
A demo for everyone, if the tape holds.
Roadworthy
A demo or the release lands in December. Which one is decided when it's real.
Steam Next Fest
Bootleg Buddies goes to the festival.
Bootleg Buddies Early Access
Released after the festival as Early Access.
Game No. 3
Still on the roll.
Dates marked planned are plans, not promises.
Who's holding the tape
One developer, also a dad. Duct Tape Interactive is self-funded and solo: design, code, art direction, all of it. The games are co-op comedies made to be played with friends and laughed about afterwards.
Roadworthy: some 3D prop models were generated with AI tools and finished by hand, and AI tools assisted with programming. The game is designed, directed and built by a solo developer.